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GAME PROGRAMMING GEMS 8

Adam Lake, Aleksey Kadukin, Allen Hux, Aurelio Reis, Baylor Wetzel, B. Charles Rasco, Ben Nicholson, Ben Wyatt, Borut Pfeifer, Brian Pickrell, Brian Schmidt, Chris Lomont, Claus Höfele, Craig Tiller, Cyril Brom, Dario L. Sancho-Pradel, Dave Mark, D. Hunter Hale, Dominic Filion, Doug Binks, Eric Brown, Gabriel Ware, Gero Gerberm, G. Michael Youngblood, Hyunwoo Ki, Ian Ni-Lewis, Igor Borovikov, Jason Mitchell, Jason Zink, Jean-François Dubé, Jeff Lander, J.L. Raza, Joshua Grass, Kevin Dill, Keven Kaichuan He, Khaled, Krzysztof Mieloszyk, Marco Fratarcangeli, Mark Harris, Mat Noguchi, Matthew Jack, Michael Dailly, Michael Lewin, Michael Ramsey, Ming Lin, Neil Gower, Nico Galoppo, Nikhil S. Ketkar, Peter Dalton, Peter Iliev Jr., Phil Carlisle, Philip Taylor, Quasim Mehdi, Rahul P. Sathe, Richard Tonge, Ricky Lung, Robert Jay Gould, Robert Zubek, Simon Schirm, Steven Tovey, Steve Rabin, Thomas Harley, Thomáš Poch, Udeepta Bordoloi, Zhimin Ren



 



Welcome to the eighth volume of the must-have reference series for game developers, "Game Programming Gems," the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Programming Gems 8" provides the tools and inspiration that game developers need to excel. Featuring cutting-edge, ready-to-use techniques contributed by industry veterans and experts, this new collection is a key resource for inspiration, insight, and a plethora of time-saving, ready-to-use methods for the developer’s tool box!


Gems 8 answers the needs of passionate developers, eager newcomers, voracious production requirements, and the demand for innovating and entertaining gameplay. Covering all the key development areas including General Programming, Mathematics, Graphics, Artificial Intelligence, Physics, Networking/Multiplayer, and Audio, each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful. In this edition, there is even a special segment on General Purpose Programming on GPUs for Game Developers.


Dig into this new volume of useful, practical ideas and techniques and get ready to make games that are more inventive, entertaining, and satisfying!

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781584507024

2010

640

 

TAGS


Authors: #AdamLake #AlekseyKadukin #AllenHux #AurelioReis #BaylorWetzel #BCharlesRasco #BenNicholson #BenWyatt #BorutPfeifer #BrianPickrell #BrianSchmidt #ChrisLomont #ClausHöfele #CraigTiller #CyrilBrom #DarioLSanchoPradel #DaveMark #DHunterHale #DominicFilion #DougBinks #EricBrown #GabrielWare #GeroGerberm #GMichaelYoungblood #HyunwooKi #IanNiLewis #IgorBorovikov #JasonMitchell #JasonZink #JeanFrançoisDubé #JeffLander #JLRaza #JoshuaGrass #KevinDill #KevenKaichuanHe #Khaled #KrzysztofMieloszyk #MarcoFratarcangeli #MarkHarris #MatNoguchi #MatthewJack #MichaelDailly #MichaelLewin #MichaelRamsey #MingLin #NeilGower #NicoGaloppo #NikhilSKetkar #PeterDalton #PeterIlievJr #PhilCarlisle #PhilipTaylor #QuasimMehdi #RahulPSathe #RichardTonge #RickyLung #RobertJayGould #RobertZubek #SimonSchirm #StevenTovey #SteveRabin #ThomasHarley #ThomášPoch #UdeeptaBordoloi #ZhiminRen

Publishers: #CengageLearning (Cengage Learning)

Languages: #English

Format: #Hardcover

Accessibility: N/A

Year: #Year2010


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#COURSETechnology (COURSE Technology)

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