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ART/REFERENCE BOOKS
THE ART OF THE CUPHEAD SHOW
NON-FICTION
NOCCHI WANTS TO PLAY GAMES! - THE BOOK
NON-FICTION
THE NES ERA - VOL. 3: NES & THE PEAK OF 7-BIT • U.S. CONSOLES 1988-89
GAME STUDIES
MAKE ROOM FOR PLAY: CRITICAL APPROACHES TO DIGITAL GAMES
GAME STUDIES
VIDEO GAME AUTEUR
NON-FICTION
HOW TO SCORE YOUR FIRST GAME JOB: AND WHAT TO EXPECT FROM THE VIDEOGAME INDUSTRY
GAME STUDIES
THE GAME BELIEVES IN YOU: HOW DIGITAL PLAY CAN MAKE OUR KIDS SMARTER
BIOGRAPHIES
THE IMPACT OF IWATA
NON-FICTION
PIX'N LOVE #41: KINGDOM HEARTS
NON-FICTION
PIX'N LOVE #40: SILENT HILL
NON-FICTION
FINAL FANTASY: THE LEGEND OF THE CRYSTALS
NON-FICTION
EXPLORING FINAL FANTASY: AN ANALYSIS OF THE LEGEND
NON-FICTION
THE REALM OF GAMES: HOW A SMALL NORDIC NATION BECAME AN INDUSTRY GIANT
GAME STUDIES
THE CENTURY OF VIDEO GAMES
GAME DEVELOPMENT
AL-KHALLAB ON THE ART OF GAME DESIGN
NON-FICTION
SCIENCE FICTION VIDEO GAMES
NON-FICTION
THE WORLD OF SPECTRUM+
NON-FICTION
THE WORLD OF SPECTRUM
NON-FICTION
THE LEGACY OF THE OBLIVION
GAME DEVELOPMENT
THE EUROPEAN MODEL OF VIDEO GAME DEVELOPMENT
NON-FICTION
THE LEGACY OF NVIDIA AND ATI
NON-FICTION
WHAT HAPPEND TO...?: THE STORY BEHIND FORGOTTEN SAGAS AND VIDEO GAMES
ART/REFERENCE BOOKS
FINAL FANTASY XIV: DAWNTRAIL - THE ART OF SUCCESSION - RELICS OF HERITAGE
NON-FICTION
GAMECUBE: THE 128-SIDED CUBE
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