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GAME DEVELOPMENT
AL-KHALLAB ON THE ART OF GAME DESIGN
NON-FICTION
SCIENCE FICTION VIDEO GAMES
GAME DEVELOPMENT
THE EUROPEAN MODEL OF VIDEO GAME DEVELOPMENT
GAME DEVELOPMENT
MAKE GAMES FOR PLAYDATE WITH LUA
GAME DEVELOPMENT
BUILDING GAMES WITH DRAGONRUBY
NON-FICTION
MASAHIRO SAKURAI'S THOUGHTS ON GAMES 2015-2019
NON-FICTION
MASAHIRO SAKURAI'S THOUGHTS ON PLAYING GAMES 2
NON-FICTION
MASAHIRO SAKURAI'S THOUGHTS ON MAKING GAMES 2
NON-FICTION
MASAHIRO SAKURAI'S THOUGHTS ON PLAYING GAMES
NON-FICTION
MASAHIRO SAKURAI'S THOUGHTS ON MAKING GAMES
NON-FICTION
MASAHIRO SAKURAI'S THOUGHTS ON GAMES 4 X
NON-FICTION
MASAHIRO SAKURAI'S THOUGHTS ON GAMES 3 DX
NON-FICTION
MASAHIRO SAKURAI'S THOUGHTS ON GAMES 2
NON-FICTION
MASAHIRO SAKURAI'S THOUGHTS ON GAMES
NON-FICTION
RUNNING A SUCCESSFUL LIVE SERVICE GAME: LIVE OUTSIDE OF GAME UPDATES
NON-FICTION
LEGAL GUIDE TO VIDEO GAME DEVELOPMENT
GAME STUDIES
GRANT US EYES: THE ART OF PARADOX IN BLOODBORNE
GAME DEVELOPMENT
VIDEO GAME DESIGN FOR DUMMIES
NON-FICTION
HOW AND WHY WE MAKE GAMES THE CREATIVE CONFUSION
NON-FICTION
COMPUTER GAME DEVELOPMENT AND ANIMATION: A PRACTICAL CAREER GUIDE
NON-FICTION
DEEP LEARNING IN GAMING AND ANIMATIONS PRINCIPLES AND APPLICATIONS
NON-FICTION
50 YEARS OF VIDEO GAMES
NON-FICTION
ABOUT GAMES AND PEOPLE
GAME DEVELOPMENT
GAME DESIGN DEEP DIVE: SHOOTERS
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