
Welcome to the Written Worlds of Gaming
The Video Game Library is the world’s most comprehensive catalog of video game books. It is a celebration of the literature that fuels and inspires our understanding of gaming’s past, present, and future.
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Our Mission: Preserve, Promote, Educate
Founded in 2022, The Video Game Library bridges the gap in gaming research by offering a free, ever-growing catalog of video game literature. With 10,000+ titles in 25+ languages, our mission is to preserve every narrative thread by cataloguing works, to promote access by linking to scans where possible, and to educate by spotlighting global voices that enrich the collective memory of gaming.
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We believe every story deserves a stage. From Japan, France, Brazil, Spain, Korea, Germany, the U.S., and beyond, our catalog highlights publications from across the globe. Supporting international works is critical because game history is world history. Every region contributes unique stories, aesthetics, and scholarship to the medium.
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At its core, The Video Game Library is about amplifying authors, researchers, and creators worldwide. This is not just about maintaining a record. It is about building a community that values and shares the written legacies of gaming culture.
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Why This Matters
Games Are Disappearing Fast: A staggering 87% of pre-2010 video games are “critically endangered”, no longer available through normal channels. The books, essays, and guides that contextualize those games face a similar fate: hard to find, often out of print, and scattered across languages and regions. Without a unified record, much of this knowledge risks being forgotten.
Cultural Artifacts in Words: Video games are not just software. They are culture. Developer memoirs, art books, strategy guides, and critical essays are cognitive artifacts. They capture how games were made, how they were played, and how they were understood. By cataloguing this literature, we shine a light on voices that would otherwise remain buried in obscurity.
Books vs. Screens: Unlike short-form content, books provide depth and permanence. They offer detailed development stories, design philosophies, and cultural critiques that give players, students, and researchers richer, longer-lasting insight. They also serve as entry points for those hoping to join the industry, inspiring the next generation of developers, artists, and storytellers.
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What You'll Find:
Extensive Library: Browse categories like Game Dev, Game Studies, Biographies, Art & Reference, Novelizations, Cookbooks, and more.
Global Reach: Discover titles in over 25 languages, from common staples to rare gems.
Smart Search and Tagging: Explore by author, theme, game, or company.
Constant Growth: Updated daily with new voices, formats, and discoveries.
Linked Resources: While we do not scan books, we link to public scans and archives wherever possible.​​
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The Fine Print
Book Descriptions: Book descriptions are often drawn from ecommerce listings and other publicly available sources. Not all descriptions have been vetted directly with publishers, though we make every effort to ensure accuracy, particularly when back-of-book copy is unavailable.
Book Cover Images: Book cover images are sourced from official publisher materials whenever possible. In cases where titles are not readily found online, images may be sourced from other publicly available locations. We cannot verify whether all images have been altered, either manually or through AI-assisted tools, and encourage readers to keep this in mind.
Controversial Books: The Video Game Library catalogues video game books from around the world. We include a wide range of viewpoints, and inclusion does not mean we endorse an author or their views. Our focus is discovery and documentation, not filtering based on disagreement or controversy.
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ABOUT THE TEAM

Name: Dean Guadagno
A lifelong collector of video games and gaming memorabilia with a deep passion for gaming literature. His interest in the history, development, and universes of video games led him to create The Video Game Library. What started as a personal hobby during the COVID-19 pandemic has grown into a comprehensive online resource where gamers, academics, and enthusiasts can discover literature related to their favorite franchises, creators, or gaming topics.
FOUNDER
The Video Game Library was officially rolled out in late March 2022. Since then, the team has grown to include some absolutely amazing volunteers from all around the world. If you'd like to be a volunteer - please reach out!
VOLUNTEERS

Name: Aleyna Sakoglu
Favourite Game Genres: Single Player Narrative Driven
Recommended Books: Dijital Oyunlar ve İnteraktif Anlatı

Name: Geneviève (Electrick.Marionnett)
Favourite Game Genres: Visual Novel, Turn-based game
Recommended Books: Pokécology Encyclopedia, Consoles et Jeux Vidéo : 50 Ans d'Histoire

Name: João Robalo
Favourite Game Genres: Point & Click, Platformer, Metroidvania, Survival Horror, RPG, Action-Adventure
Recommended Books: First Contact: How Computers and Games Entered Brazilian Homes - Vol. 1

Name: Fran Alvarez
Favourite Game Genres: RPGs, Survival Horror, TBS
Recommended Books: Boss Fight Books: Silent Hill 2, Horror Video Games

Name: Tommy Foo
Favourite Game Genres: Platformer, RPG, Visual Novel, Strategy, Puzzle, Stealth
Recommended Books: Blood, Sweat & Pixels, The Psychology of Video Games

Name: Stephen Strome
Favourite Game Genres: Platformers, Shooters, Action Adventure
Recommended Books: A Theory of Fun For Game Design, Press Reset

Name: Nathanial Fine
Favourite Game Genres: FPS, Adventure
Recommended Books: Play Nice, The Far Shore

Name: Justin Peeples
Favourite Game Genres: Adventure, RPG, Puzzle, Visual Novels, FPS
Recommended Books: The Art of Game Design, The Art of Point-and-Clink Adventure Games

Name: Ryan Taylor
Favourite Game Genres: RPG, Fighting, FPS, Platformer
Recommended Books: Turok Adventure #2: Seeds of Doom, The Geeky Chef Cookbook, Console Wars