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A PLAYFUL PRODUCTION PROCESS: FOR GAME DESIGNERS (AND EVERYONE)

Richard Lemarchand, Amy Hennig (Foreword)



 

How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management.


This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

9780262045513

2021

408

English

eBook

N/A

2021

374

Chinese

Paperback


9787121440953

2022

374

Russian

Hardcover


9785041692797

2023

480

Korean

Paperback


9788931469721

2023

432

OTHER NAMES

A Playful Production Process: For Game Designers (And Everyone)

Игровая разработка без боли и кранчей. Как выжить в игровой индустрии и сохранить вдохновение

재미있는 게임 제작 프로세스 〈언차티드〉 개발자가 알려 주는 게임 디자인·제작 실무

妙趣横生的游戏制作之旅

 

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