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THE
VIDEO GAME LIBRARY
YOUR ONE STOP RESOURCE ON BOOKS ABOUT GAMES
LATEST BOOKS
All Books
Art/Reference Books
Biographies
Comics / Graphic Novels
Cookbooks
Game Development
Game Studies
Non-Fiction
Novelizations
Audiobook
Children's Books
Guide/Handbook
Song Books
NON-FICTION
VINTAGE GAMES 2.0: AN INSIDER LOOK AT THE MOST INFLUENTIAL GAMES OF ALL TIME
GAME DEVELOPMENT
GAME ARCHITECTURE AND DESIGN
NON-FICTION
THE YEAR IN STARCRAFT II: 2011 - THE ONGOING STORY OF THE WORLD'S GREATEST ESPORT
GAME DEVELOPMENT
GAME DEVELOPMENT ESSENTIALS: ONLINE GAME DEVELOPMENT
NON-FICTION
100 COMPUTER GAMES TO PLAY BEFORE YOU DIE
GAME STUDIES
VIDEO GAMES AND SOCIAL COMPETENCE
GAME STUDIES
EXPLORING VIDEOGAMES WITH DELEUZE AND GUATTARI: TOWARDS AN AFFECTIVE THEORY OF FORM
NOVELIZATIONS
STARCRAFT II: FLASHPOINT
NOVELIZATIONS
STARCRAFT II: DEVIL'S DUE
NOVELIZATIONS
STARCRAFT II: HEAVEN'S DEVILS
NOVELIZATIONS
STARCRAFT: ARCHIVE
NOVELIZATIONS
STARCRAFT: EVOLUTION
NOVELIZATIONS
STARCRAFT: THE DARK TEMPLAR SAGA - TWILIGHT
NOVELIZATIONS
STARCRAFT: THE DARK TEMPLAR SAGA - SHADOW HUNTERS
NOVELIZATIONS
STARCRAFT: THE DARK TEMPLAR SAGA - FIRST BORN
NOVELIZATIONS
STARCRAFT: I, MENGSK
NOVELIZATIONS
STARCRAFT: QUEEN OF BLADES
NOVELIZATIONS
STARCRAFT: SPEED OF DARKNESS
NOVELIZATIONS
STARCRAFT: SHADOW OF THE XEL'NAGA
NOVELIZATIONS
STARCRAFT: LIBERTY'S CRUSADE
GAME STUDIES
FIFTY KEY VIDEO GAMES
GAME DEVELOPMENT
A PLAYFUL PRODUCTION PROCESS: FOR GAME DESIGNERS (AND EVERYONE)
GAME STUDIES
VALUES AT PLAY IN DIGITAL GAMES
ART/REFERENCE BOOKS
THE ART OF VIDEO GAMES: FROM PAC-MAN TO MASS EFFECT
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