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NON-FICTION
KING PONG: HOW ATARI BOUNCED ACROSS MARKETS TO MAKE MILLIONS
NON-FICTION
RETRO ARCADE CLASSICS
NON-FICTION
1983: THE YEAR OF VIDEO GAMES IN BRAZIL
NON-FICTION
PIX'N LOVE #41: KINGDOM HEARTS
NON-FICTION
GENERATIONS #1 (WINTER 2024)
GAME STUDIES
EVERYTHING TO PLAY FOR: AN INSIDER'S GUIDE TO HOW VIDEOGAMES ARE CHANGING OUR WORLD
NON-FICTION
GAME ON! FROM PONG TO OBLIVION: THE 50 GREATEST VIDEO GAMES OF ALL TIME
NON-FICTION
COMPUTER AND VIDEO GAME LAW: CASES, STATUTES, FORMS, PROBLEMS & MATERIALS
NON-FICTION
1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE
NON-FICTION
ATARI ARCHIVE VOL. 1: 1977-1978
NON-FICTION
IT STARTED WITH "PONG": THE ORIGIN OF THE ARCADE VIDEO GAME
NON-FICTION
TELEVISION GAME ENCYCLOPEDIA
NON-FICTION
VINTAGE GAMES 2.0: AN INSIDER LOOK AT THE MOST INFLUENTIAL GAMES OF ALL TIME
GAME DEVELOPMENT
GAME START: GAME DESIGN LESSONS FOR YOUR VIDEO GAME
GAME DEVELOPMENT
GAME ARCHITECTURE AND DESIGN
NON-FICTION
DROIDMAKER: GEORGE LUCAS AND THE DIGITAL REVOLUTION
NON-FICTION
PONG AND GLOBALIZATION: THE ECONOMIC HISTORY OF CONSOLES - 1976-1980
GAME DEVELOPMENT
NEVER ALONE: VIDEO GAMES AS INTERACTIVE DESIGN
NON-FICTION
VIDEO GAME OF THE YEAR
GUIDE/HANDBOOK
OFFICIAL PRICE GUIDE TO CLASSIC VIDEO GAMES: CONSOLE, ARCADE, AND HANDHELD GAMES
NON-FICTION
ARCADE MANIA: THE TURBO-CHARGED WORLD OF JAPAN'S GAME CENTERS
GAME STUDIES
EXPLORING VIDEOGAMES WITH DELEUZE AND GUATTARI: TOWARDS AN AFFECTIVE THEORY OF FORM
GAME STUDIES
FIFTY KEY VIDEO GAMES
NON-FICTION
1983 + 1984: WHEN VIDEOGAMES ARRIVED
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