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GAME STUDIES
RUN AND JUMP: THE MEANING OF THE 2D PLATFORMER
NON-FICTION
THE GAME THAT NEVER ENDS: HOW LAWYERS SHAPE THE VIDEOGAME INDUSTRY
GAME STUDIES
THE AESTHETICS OF STEALTH: DIGITAL CULTURE, VIDEO GAMES, AND THE POLITICS OF PERCEPTION
GAME STUDIES
WANDERING GAMES
NON-FICTION
INTELLIVISION: HOW A VIDEO GAME SYSTEM BATTLED ATARI AND ALMOST BANKRUPTED BARBIE
NON-FICTION
BUILDING SIMCITY: HOW TO PUT THE WORLD IN A MACHINE
NON-FICTION
SEEING RED: NINTENDO'S VIRTUAL BOY
GAME STUDIES
AGAINST FLOW: VIDEO GAMES AND THE FLOWING SUBJECT
GAME DEVELOPMENT
THE RULE BOOK: THE BUILDING BLOCKS OF GAMES
GAME STUDIES
LOCALLY PLAYED: REAL-WORLD GAMES FOR STRONGER PLACES AND COMMUNITIES
GAME STUDIES
THE BEAUTY OF GAMES
GAME DEVELOPMENT
THE STUFF GAMES ARE MADE OF
NON-FICTION
MAINSTREAMING AND GAMING JOURNALISM
GAME STUDIES
OPTIMIZING PLAY: WHY THEORYCRAFTING BREAKS GAMES AND HOW TO FIX IT
GAME DEVELOPMENT
MAKING GAMES FOR IMPACT
GAME STUDIES
PLAYER VS. MONSTER: THE MAKING AND BREAKING OF VIDEO GAME MONSTROSITY
GAME STUDIES
THE AESTHETIC OF PLAY
GAME STUDIES
PLAYING SOFTWARE: HOMO LUDENS IN COMPUTATIONAL CULTURE
GAME STUDIES
PLAYING AT A DISTANCE: BORDERLANDS OF VIDEO GAME AESTHETIC
GAME DEVELOPMENT
GAMEWORLD INTERFACES
GAME STUDIES
FUN, TASTE, & GAMES: AN AESTHETICS OF THE IDLE, UNPRODUCTIVE, AND OTHERWISE PLAYFUL
GAME STUDIES
PLAYING SMART: ON GAMES, INTELLIGENCE, AND ARTIFICIAL INTELLIGENCE
GAME DEVELOPMENT
MAKING GAMES: THE POLITICS AND POETICS OF GAME CREATION TOOLS
GAME STUDIES
AMBIENT PLAY
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