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PERSONA: A JOURNEY TO THE DEPTHS OF THE HUMAN PSYCHE
THE INVISIBLE HAND IN VIRTUAL WORLDS: THE ECONOMIC ORDER OF VIDEO GAMES
PROGRAMMING IS LEARNED BY PLAYING
EDU-GAMERS: VIDEO LUDIC RESOURCES FOR AN EDUCATING SOCIETY
THE TRANSLATION OF REALIA AND IRREALIA IN GAME LOCALIZATION
CHILDREN'S MEDIA AND MODERNITY: FILM, TELEVISION AND DIGITAL GAMES
VIDEOGAMES AND THE GOTHIC
THE MEANING OF VIDEO GAMES: GAMING AND TEXTUAL STRATEGIES
MYTHOPOEIC NARRATIVE IN THE LEGEND OF ZELDA
THE ETHICS OF VIRTUAL AND AUGMENTED REALITY - BUILDING WORLDS
ALTERNATE REALITY GAMES: PROMOTION AND PARTICIPATORY CULTURE
MANIFESTATIONS OF QUEERNESS IN VIDEO GAMES
DOING THINGS WITH GAMES: SOCIAL IMPACT THROUGH PLAY
PANDEMIC VIDEOGAME
THINKING ABOUT VIDEO GAMES: INTERVIEWS WITH THE EXPERTS