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GAMES AS TRANSFORMATIVE EXPERIENCES FOR CRITICAL THINKING, CULTURAL AWARENESS, AND DEEP LEARNING

David Seelow



 

All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources examines the learning value of a wide variety of games across multiple disciplines.


Organized just like a well-made game, the book is divided into four parts highlighting classroom experiences, community and culture, virtual learning, and interdisciplinary instruction. The author crosses between the high school and college classroom and addresses a range of disciplines, both online and classroom practice, the design of curriculum, and the transformation of assessment practices.


In addition to a wealth of practical exercises, resources, and lesson ideas, the book explains how to use a wide and diverse range of games from casual to massively multiplayer online games for self-improvement as well as classroom situations.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781032062679

2022

376

English

Paperback


9781032062662

2022

376

English

eBook


9781003201465

2022

376

 

TAGS


Authors: #DavidSeelow

Publishers: #CRCPress (CRC Press)

Languages: #English

Year: #Year2022

Genres: #GameStudies #Teaching (Pedagogy)


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