VIDEO GAMES: THE EVOLUTION OF ART
- Jan 11, 2023
- 1 min read
João Varella, Cecilia Arbolave (Editor), Gustavo Piqueira (Stylist), Samia Jacintho (Stylist), Casa Rex (Stylist)
Video games have gone from the cave age to the postmodern in half a century, from coins to power Pong machines in bars to the augmented reality of Pokémon Go on smartphones.
With an emphasis on a remarkable game in each chapter, through titles such as Super Mario Bros., Counter-Strike, Minecraft, League of Legends, among others, this book reveals the evolution of narrative from an artistic expression that counts on interactivity as its angular stone.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Portuguese | Paperback | | 9788566740479 | 2020 | 240 |
OTHER NAMES
Videogame, a Evolução da Arte
TAGS
Publishers: #Lote42 (Lote 42)
Languages: #Portuguese
Format: #Paperback
Accessibility: N/A
Year: #Year2020
Genres: #GameStudies
Companies:
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Public Figures:
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Games:
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Misc:
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![Book cover with a bright blue background and a stylized brain made from video game controller parts in black, yellow, orange, green, and blue near the center. Text on the cover reads "Federico Alvarez Igarzábal, Emmanuel Guardiola, Carmen Johann, Katharina Tillmanns (eds.)", "Video Games and Mental Health", "Perspectives of Psychology and Game Design", and "[transcript] Studies of Digital Media Culture".](https://static.wixstatic.com/media/84088f_48ff452d926c46709a38e514f3d75aa0~mv2.jpg/v1/fill/w_880,h_1360,al_c,q_85,enc_avif,quality_auto/84088f_48ff452d926c46709a38e514f3d75aa0~mv2.jpg)
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