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FUNDAMENTAL LEVEL DESIGN AND ANALYSIS: A TO B

  • Jan 17
  • 1 min read

Michael Beardwood




This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practical methods. The book covers a multitude of design standards and showcases relatively easy methods of communicating ideas to an industry standard.


This book uses step-by-step discussion to show how and why certain methodologies work, and covers the key topics needed to understand level design, including mapping, blockouts, flow maps, critical paths, and affordance.


This book will be suitable for undergraduate students studying game design courses, as well as those looking to learn the basics of level design.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

1st

9781032528717

2024

182

English

Paperback

1st

9781032528700

2024

188

English

eBook

1st

9781040228807

2024

187

OTHER NAMES

N/A

TAGS


Publishers: #CRCPress (CRC Press)

Languages: #English

Accessibility: N/A

Year: #Year2024

Genres: #GameDesign


Companies: 

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Public Figures:

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Games:

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Misc:

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