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GPU GEMS 2: PROGRAMMING TECHNIQUES FOR HIGH-PERFORMANCE GRAPHICS AND GENERAL-PURPOSE COMPUTATION

  • Writer: Leslie Rising
    Leslie Rising
  • 2 hours ago
  • 1 min read

Matt Pharr (editor), David Kirk (foreword)





This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today’s graphics processing units (GPUs). As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today’s competitive environment. Real-time graphics programmers will discover the latest algorithms for creating advanced visual effects, strategies for managing complex scenes, and advanced image processing techniques. Readers will also learn new methods for using the substantial processing power of the GPU in other computationally intensive applications, such as scientific computing and finance. Twenty of the book’s forty-eight chapters are devoted to GPGPU programming, from basic concepts to advanced techniques. Written by experts in cutting-edge GPU programming, this book offers readers practical means to harness the enormous capabilities of GPUs.


Major topics covered include:


Geometric Complexity

Shading, Lighting, and Shadows

High-Quality Rendering

General-Purpose Computation on GPUs: A Primer

Image-Oriented Computing

Simulation and Numerical Algorithms

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9780321335593

2005

880

OTHER NAMES

GPU Gems 2

TAGS


Authors: #MattPharr

Publishers: #AddisonWesley (Addison-Wesley Professional)

Languages: #English

Format: #Hardcover

Accessibility: N/A

Year: #Year2005

Genres: #GameDesign


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