A GUIDE TO DESIGNING CURRICULAR GAMES: HOW TO "GAME" THE SYSTEM
- Dean Guadagno
- 44 minutes ago
- 1 min read
Janna Jackson Kellinger
This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Hardcover | 1st Edition | 9783319423920 | 2016 | 349 |
English | Paperback | 1st Edition | 9783319825694 | 2018 | 349 |
English | eBook | 1st Edition | 9783319423937 | 2016 | 349 |
OTHER NAMES
A Guide to Designing Curricular Games: How to "Game" the System
TAGS
Authors: #JannaJacksonKellinger
Publishers: #SpringerNature (Springer Cham)
Languages: #English
Format: #Hardcover #Paperback #eBook
Accessibility: N/A
Genres: #GameDesign
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