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A GUIDE TO DESIGNING CURRICULAR GAMES: HOW TO "GAME" THE SYSTEM

  • Writer: Dean Guadagno
    Dean Guadagno
  • 44 minutes ago
  • 1 min read

Janna Jackson Kellinger





This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

1st Edition

9783319423920

2016

349

English

Paperback

1st Edition

9783319825694

2018

349

English

eBook

1st Edition

9783319423937

2016

349

OTHER NAMES

A Guide to Designing Curricular Games: How to "Game" the System

TAGS


Publishers: #SpringerNature (Springer Cham)

Languages: #English

Accessibility: N/A

Genres: #GameDesign


Companies:

N/A


Public Figures: N/A


Games: N/A


Misc:

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