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INTRODUCTION TO GAME PROGRAMMING USING PROCESSING

  • Writer: Tommy Foo
    Tommy Foo
  • 2 hours ago
  • 1 min read

Daniel Cermak-Sassenrath




This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers readers to do basic programming, prototyping, game creation, and other highly interactive applications, all from scratch and without any prior programming knowledge.


Using the popular programming language Processing, this book describes, explains, and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects. Chapters cover basic graphics, text output, loops, data types and variables, movement, time, audio and sound, debugging, classes and objects, event-based programming, real-time input controls, computer speed compensation, animation, tiling, scrolling, collision detection, basic AI, and much more. Additional support materials such as code examples and demo programs are available to download from the book’s webpage: dace.de/gameswithprocessing


This book is a great resource for students and aspiring professionals looking for an approachable entry into game programming.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

1st

9781032386225

2024

348

English

Paperback

1st

9781032386133

2024

348

English

eBook

1st

9781040021842

2024

348

OTHER NAMES

N/A

TAGS


Publishers: #CRCPress (CRC Press)

Languages: #English

Accessibility: N/A

Year: #Year2024

Genres: #GameDesign


Companies: 

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Public Figures:

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Games:

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Misc:

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