DIGITAL CLOTHING IN VIRTUAL WORLDS: DIGITALIZATION FOR FUTURE VIABILITY AND SUSTAINABILITY IN THE APPAREL INDUSTRY
- Dean Guadagno
- Dec 6
- 1 min read
Julia Zöbisch, Regine Grafe
Using digital clothing as a commercial product offers an opportunity for efficiency-driven change in apparel technology, as time- and material-intensive processes can be eliminated or significantly reduced. The shift from physical to digital fashion design also opens new market segments and expands the industry’s innovation potential. Growing demand for digital clothing will drive new software-development innovations, create technical overlaps—such as with the gaming industry—and open new job opportunities for entrants from that field.
This book presents current trends in virtual clothing and the emerging market around it. Beginning with conventional product development in apparel technology and the digital tools of 2D and 3D design, it highlights the production-related transfer possibilities now appearing in the clothing industry.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
German | Paperback | 1st Edition | 9783658430115 | 2024 | 155 |
German | eBook | 1st Edition | 9783658430122 | 2024 | 155 |
OTHER NAMES
Digital Clothing in Virtual Worlds: Digitalization for Future Viability and Sustainability in the Apparel Industry
Digitale Bekleidung in virtuellen Welten: Digitalisierung für Zukunftsfähigkeit und Nachhaltigkeit in der Bekleidungswirtschaft
TAGS
Authors: #JuliaZöbisch #RegineGrafe
Publishers: #SpringerNature (Springer Gabler Wiesbaden)
Languages: #German
Format: #Paperback #eBook
Accessibility: N/A
Year: #Year2024
Genres: #GameDesign #GameStudies
Companies:
N/A
Public Figures: N/A
Games: N/A
Misc:
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