top of page
VGL_Banner_wLogo.png

LEARNING JAVA WITH GAMES

  • Writer: Dean Guadagno
    Dean Guadagno
  • 58 minutes ago
  • 1 min read

Chong-wei Xu





This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts.


Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is.


After studying a rich set of projects, the book turns to build up a “Three-layer Structure for Games” as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

1st Edition

9783319728858

2018

563

English

eBook

1st Edition

9783319728865

2018

563

OTHER NAMES

Learning Java with Games

TAGS


Authors: #ChongweiXu

Publishers: #SpringerNature (Springer Cham)

Languages: #English

Accessibility: N/A

Year: #Year2018

Genres: #GameDesign


Companies:

N/A


Public Figures: N/A


Games: N/A


Misc:

N/A

Comments


bottom of page