top of page
VGL_Banner_wLogo.png

GAME NARRATIVE DESIGN AND UX FUNDAMENTALS: TOOLS FOR PLAYER-CENTRIC STORYTELLING

  • Writer: Tommy Foo
    Tommy Foo
  • 2 hours ago
  • 1 min read

Abigail Rindo




Game narrative and UX share a deep, interconnected relationship. This book explores the connections between narrative and UX to develop a framework for creating player-centric stories in games by covering best practices in both crafts using a unified language.


Games are beautiful motivation engines, and there are three primary gears that power these engines: Context, Action, and Emotion. Each of the three sections of this book will lay out the elements of narrative and UX that lead to a coherent experience, guiding the player through the game world while teaching them the systems and actions of the gameplay.


This is very much intended to be a reference book emphasizing fundamentals, but also offers a deep dive into the best practices and methodologies. It will appeal to aspiring and current game narrative designers, UX designers, researchers, writers, developers, students at the graduate level, or anyone interested in expanding their understanding of player centricity or world‑building.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

1st

9781032379982

2024

246

English

Paperback

1st

9781032372532

2024

236

English

eBook

1st

9781040254219

2024

246

OTHER NAMES

N/A

TAGS


Authors: #AbigailRindo

Publishers: #CRCPress (CRC Press)

Languages: #English

Accessibility: N/A

Year: #Year2024

Genres: #GameDesign


Companies: 

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A


Comments


bottom of page