NON-FICTIONEDUCATION AND ANALOG ROLE-PLAYING GAMES: TEACHRPG – TABLETOP ROLE-PLAYING GAMES IN THE CLASSROOM, VOLUME II
NON-FICTIONTEACHING VIDEO GAME DESIGN FUNDAMENTALS A GUIDE FOR EDUCATING WITH PRACTICAL EXAMPLES AND LEARNING MATERIALS
NON-FICTIONTHE GAMES THAT COMPUTERS (AND HUMANS) PLAY: A NON-TECHNICAL INTRODUCTION TO ARTIFICIAL INTELLIGENCE
NON-FICTIONEDUCATIONAL GAME DESIGN FUNDAMENTALS: A JOURNEY TO CREATING INTRINSICALLY MOTIVATING LEARNING EXPERIENCES
GAME DEVELOPMENTHOLISTIC GAME DEVELOPMENT WITH UNITY 3E: AN ALL-IN-ONE GUIDE TO IMPLEMENTING GAME MECHANICS, ART, DESIGN AND PROGRAMMING
NON-FICTIONFARMING SIMULATOR MODDING WITH BLENDER: A STEP-BY-STEP GUIDE TO CREATING, OPTIMIZING AND PUBLISHING MODS
GAME DEVELOPMENTDRAMATIC STORYTELLING AND NARRATIVE DESIGN - A WRITER’S GUIDE TO VIDEO GAMES AND TRANSMEDIA