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EDUCATION AND ANALOG ROLE-PLAYING GAMESTHEORY AND PEDAGOGY, VOLUME 1

  • 3 hours ago
  • 1 min read

Susan Haarman




Education and Analog Role-Playing Games: Theory and Pedagogy brings together scholars and educators who explore the educational potential of analog role-playing games (tabletop role-playing games and live action role-play) through the lens of pedagogical theory. These games trace their roots to educational war games and teaching aids. This volume goes further and takes a deeper dive into why they are such effective tools for learning, imagination, and identity development. This volume offers a multidisciplinary analysis that draws on philosophy, history, psychology, and critical pedagogy. Contributors examine how analog role-playing games intersect with educational theories such as constructivism, pragmatism, and experiential learning and explore classroom and nontraditional learning contexts. The rich insights position analog role-playing games as rich sites for identity exploration, deliberation, and transformative practice. Rather than simply advocating for gamification or offering how-to guides, this book critically interrogates how these games work, what they offer learners, and what pedagogical challenges they help us address. It is a valuable resource for educators, game scholars, and instructional designers interested in leveraging narrative, collaboration, and play for powerful learning experiences.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

​1st

9781041076070

2025

286

English

Hardcover

​1st

9781041076124

2025

300

English

eBook

1st

9781040441725

2025

300

OTHER NAMES

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Authors: #SusanHaarman

Publishers: #CRCPress (CRC Press)

Languages: #English

Accessibility: N/A

Year: #Year2025


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