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GAME AI UNCOVERED FOCUS: CHARACTER AI

2 hours ago
1 min read

Paul Roberts (Editor)







Paul Roberts’ Game AI Uncovered Focus: Character AI brings together twenty chapters from the first six volumes of the Game AI Uncovered series into a handy single volume that focuses on the many different aspects of character AI in game development.


The techniques covered in these pages cover the underlying development of a wide array of published titles, including City of Gangsters, The Survivalists, Sackboy: A Big Adventure, The Persistence, Alpha Beta Gunner, Luna Abyss, Assassin’s Creed Nexus, The Sims, Zoo Tycoon, Dragon Age: Inquisition, and Alien Isolation.


Contained within these pages are overviews and insights covering a host of different game character AI techniques, including defining the context within which a character exists and how to test for believability, utility AI, animation‑driven behaviour, buddy AI, simulating social norms, simulating player behaviour, environmental cues, boss behaviour, and dumbing down AI.


Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development of your own games but also spark ideas for new approaches.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9781041306061

2026

186

English

eBook


9781040937167

2026

200

English

Hardcover


9781041306078

2026

186

OTHER NAMES

Game AI Uncovered Focus: Character AI

TAGS


Publishers: #CRCPress (CRC Press)

Languages: #English

Accessibility: N/A

Year: #Year2026

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

#AssassinsCreed (Assasins Creed: Nexus)

#DragonAge (Dragon Age: Inquisition)


Misc:

N/A

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