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THE GAMES THAT COMPUTERS (AND HUMANS) PLAY: A NON-TECHNICAL INTRODUCTION TO ARTIFICIAL INTELLIGENCE

  • 3 hours ago
  • 1 min read

Jonathan Schaeffer




The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence.


Games and puzzles (one-person games) are a microcosm of the real world. In this book, they are used to illustrate the underlying technologies behind popular commercial AI products. The secrets of the computer’s successes are revealed, and they are often counterintuitive. Many of the methods used sound silly and no human would ever mimic the computer’s approach, yet it is hard to argue with success. With your new-found understanding of how AI enables computers to achieve superhuman performance at games, the book gives the reader intuitive insight into how this transformative technology is going to revolutionize our world.


With easily understandable descriptions, this book is an ideal introduction for the non-scientist and anyone interested in how games have shaped the history and development of Artificial Intelligence.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

1st

9781032936611

2026

328

English

Paperback

1st

9781041252702

2026

314

English

eBook

1st

9781040642207

2026

325

OTHER NAMES

N/A

TAGS


Publishers: #ChapmanandHall #CRCPress (Chapman and Hall/CRC Press)

Languages: #English

Accessibility: N/A

Year: #Year2026


Companies:

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Public Figures:

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Games:

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Misc:

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