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FACIAL ANIMATION IN 3D, GAMES, AND EXTENDED REALITIES

  • 4 hours ago
  • 1 min read

Amrinder Singh Romana



This book explores how the digital face has become a vital medium of expression, emotion, and identity in contemporary visual culture. Integrating artistic practice, anatomical understanding, and technological innovation, this book charts the evolution of facial animation from traditional rigging and motion capture to the new frontiers of real‑time performance and immersive environments.


Through close examination of modelling, rigging, capture, and design processes, it reveals how the animated face functions as both an expressive surface and a communicative interface within digital media. Each chapter connects aesthetic analysis with technical insight, connecting creative experimentation to scientific perspectives on motion and expression.


Combining creative analysis with production‑based case studies, this book provides animators, researchers, and creative technologists with a framework for designing and interpreting digital faces. It demonstrates how facial performance continues to evolve across 3D cinema, interactive games, and extended realities, transforming how we perceive, perform, and connect within virtual worlds.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9781032813479

2026

198

English

eBook


9781032830735

2026

198

English

Hardcover


9781032820651

2026

198

OTHER NAMES

Facial Animation in 3D, Games, and Extended Realities

TAGS


Authors: #AmrinderSinghRomana

Publishers: #CRCPress (CRC Press)

Languages: #English

Accessibility: N/A

Year: #Year2026

Genres: #GameDesign


Companies: 

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