top of page
VGL_Banner_wLogo.png

GAME ENGINE ARCHITECTURE – VOL. I: FOUNDATIONS AND CORE ENGINE SYSTEMS

2 hours ago
2 min read

Jason Gregory




  • English Edition [4th Edition]
  • English Edition [3rd Edition]
  • English Edition [2nd Edition]
  • English Edition [1st Edition]
  • Japanese Edition [4th Edition]
  • Japanese Edition [3rd Edition]
  • Japanese Edition [2nd Edition]
  • Japanese Edition [1st Edition]

In this new and improved fourth edition of the highly popular Game Engine Architecture, Jason Gregory draws on his two decades of experience at Midway, Electronic Arts, and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.


The fourth edition offers the same comprehensive coverage of game engine architecture provided by previous editions, and this first volume covers essential concepts, techniques, tools, and the engine systems that form the core of every game engine.


This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.


Key Features

  • Covers both the theory and practice of game engine software development

  • Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API

  • Includes all mathematical background needed

  • Comprehensive text for beginners and also has content for senior engineers

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN / ASIN

YEAR

PAGES

English

Hardcover

1st Edition

9781568814131

2009

864

Japanese

Paperback

1st Edition

9784797360714

2010

884

English

Hardcover

2nd Edition

‎ 9781466560017

2014

1052

Japanese

Paperback

2nd Edition

9784797377484

2015

1090

English

Hardcover

3rd Edition

9781138035454

2018

1240

Japanese

Paperback

3rd Edition

9784862464835

2020

1024

Japanese

eBook

3rd Edition

B0F1XFMFRT

2020

1024

English

Paperback

4th Edition

9781032443089

2026

612

English

eBook

4th Edition

9781040489536

2026

627

English

Hardcover

4th Edition

9781032443065

2026

612

Japanese

Paperback

4th Edition

9784862466822

2026

592

*The 1st, 2nd, and 3rd editions combine the content that was split across separate volumes starting with the 4th edition.

OTHER NAMES

Game Engine Architecture

Game Engine Architecture – Vol. I: Foundations and Core Engine Systems

ゲームエンジン・アーキテクチャ

TAGS


Publishers: #AKPeters (AK Peters) #BornDigital (Born Digital [ボーンデジタル]) #CRCPress (CRC Press) #SoftBankCreative (SoftBank Creative)

Languages: #English #Japanese

Accessibility: N/A

Genres: #ProductGuide

Companies:

N/A


Public Figures:

N/A


Games: N/A


Misc: N/A

Comments


bottom of page