GAME ENGINE ARCHITECTURE – VOL. I: FOUNDATIONS AND CORE ENGINE SYSTEMS
Jason Gregory
English Edition [4th Edition] English Edition [3rd Edition] English Edition [2nd Edition] English Edition [1st Edition] Japanese Edition [4th Edition] Japanese Edition [3rd Edition] Japanese Edition [2nd Edition] Japanese Edition [1st Edition]
In this new and improved fourth edition of the highly popular Game Engine Architecture, Jason Gregory draws on his two decades of experience at Midway, Electronic Arts, and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
The fourth edition offers the same comprehensive coverage of game engine architecture provided by previous editions, and this first volume covers essential concepts, techniques, tools, and the engine systems that form the core of every game engine.
This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.
Key Features
Covers both the theory and practice of game engine software development
Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API
Includes all mathematical background needed
Comprehensive text for beginners and also has content for senior engineers
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN / ASIN | YEAR | PAGES |
English | Hardcover | 1st Edition | 9781568814131 | 2009 | 864 |
Japanese | Paperback | 1st Edition | 9784797360714 | 2010 | 884 |
English | Hardcover | 2nd Edition | 9781466560017 | 2014 | 1052 |
Japanese | Paperback | 2nd Edition | 9784797377484 | 2015 | 1090 |
English | Hardcover | 3rd Edition | 9781138035454 | 2018 | 1240 |
Japanese | Paperback | 3rd Edition | 9784862464835 | 2020 | 1024 |
Japanese | eBook | 3rd Edition | B0F1XFMFRT | 2020 | 1024 |
English | Paperback | 4th Edition | 9781032443089 | 2026 | 612 |
English | eBook | 4th Edition | 9781040489536 | 2026 | 627 |
English | Hardcover | 4th Edition | 9781032443065 | 2026 | 612 |
Japanese | Paperback | 4th Edition | 9784862466822 | 2026 | 592 |
*The 1st, 2nd, and 3rd editions combine the content that was split across separate volumes starting with the 4th edition.
OTHER NAMES
Game Engine Architecture
Game Engine Architecture – Vol. I: Foundations and Core Engine Systems
ゲームエンジン・アーキテクチャ
TAGS
Authors: #JasonGregory #JeffLander #KazuhisaMinato #MattWhiting #RichardLemarchand #RyoKato #TakashiImakiire #YukaMorishita
Publishers: #AKPeters (AK Peters) #BornDigital (Born Digital [ボーンデジタル]) #CRCPress (CRC Press) #SoftBankCreative (SoftBank Creative)
Format: #eBook #Hardcover #Paperback
Accessibility: N/A
Genres: #ProductGuide
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