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GLOBAL GAME INDUSTRIES AND CULTURAL POLICY

  • Writer: Dean Guadagno
    Dean Guadagno
  • 2 days ago
  • 1 min read

Anthony Fung, Carlos K. F. Cheung, Chuen-Tsai Sun, David B. Nieborg, Elaine Jing Zhao, Holin Lin, Jeroen de Kloet, Lai Chi Chen, Larissa Hjorth, Matthew M. Chew, Mirko Ernkvist, Pei-chi Chung, Pei-chi Chung, Richard A. Bartle





This is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on cultural industries and its development, and their connection to national cultural policy and globalization. The primary focus of the book is on Asian cultural policy and industries while there are implicit comparisons throughout the book to compare Asia to other global markets. This book is aimed at advanced undergraduates, graduate students and faculty members in programs addressing cultural policy and digital games. It will also be of interest to those within the cultural policy community and to digital games professionals.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

1st Edition

9783319407593

2017

340

English

Paperback

1st Edition

9783319821757

2018

340

English

eBook

1st Edition

9783319407609

2017

340

OTHER NAMES

Global Game Industries and Cultural Policy

TAGS


Publishers: #PalgraveMacmillan (Palgrave Macmillan Cham)

Languages: #English

Accessibility: N/A


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Games:

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Misc:

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