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GAMING CULTURES AND PLACE IN ASIA-PACIFIC

Larissa Hjorth, Dean Chan, Dal Yong Jin, Florence Chee, Sam Hinton, Peichi Chung, Benjamin Wai-Ming Ng, Jun-Sok Huhh, Melanie Swalwell, David Surman, Christian McCrea, Theodor G. Wyeld, Brett Leavy, Patrick Crogan, Ingrid Richardson, Holin Lin, Chuen-Tsai Sun, Bora Na



 

This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

9780415996273

2009

300

English

Paperback

9780415535892

2012

314

English

eBook

N/A

2009

300


 

TAGS


Publishers: #Routledge (Routledge)

Languages: #English


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