GAMING CULTURES AND PLACE IN ASIA-PACIFIC

Larissa Hjorth, Dean Chan, Dal Yong Jin, Florence Chee, Sam Hinton, Peichi Chung, Benjamin Wai-Ming Ng, Jun-Sok Huhh, Melanie Swalwell, David Surman, Christian McCrea, Theodor G. Wyeld, Brett Leavy, Patrick Crogan, Ingrid Richardson, Holin Lin, Chuen-Tsai Sun, Bora Na

 

This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.

 

PUBLICATION DETAILS


ENGLISH (PAPERBACK) ISBN: 9780415535892 Year: 2012 Pages: 314

ENGLISH (HARDCOVER) ISBN: 9780415996273 Year: 2009 Pages: 300

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