VIDEO GAMES IN EAST ASIA: TRANSNATIONAL CONTEXTS OF DEVELOPMENT HISTORY, SOCIALITY, AND SOCIETY OF PLAY
- Dean Guadagno
- 1 hour ago
- 1 min read
Akiyo Shoun, Akiko Shibuya, Alexis Pulos, Arielle Goldberg, Bryan Hikari Hartzheim, Claire Shinhea Lee, Hogeun Seo, Hongsik Yu, Mariko Koizumi, Mizuha Teramoto, S. Austin Lee, Sara Liao
This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia.
Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Hardcover | 1st Edition | 9783319438191 | 2017 | 243 |
English | Paperback | 1st Edition | 9783319829180 | 2018 | 243 |
English | eBook | 1st Edition | 9783319438207 | 2017 | 243 |
OTHER NAMES
Transnational Contexts of Development History, Sociality, and Society of Play: Video Games in East Asia
TAGS
Authors: #AkiyoShoun #AkikoShibuya #AlexisPulos #ArielleGoldberg #BryanHikariHartzheim #ClaireShinheaLee #HogeunSeo #HongsikYu #MarikoKoizumi #MizuhaTeramoto #SAustinLee #SaraLiao
Publishers: #PalgraveMacmillan (Palgrave Macmillan)
Languages: #English
Format: #Hardcover #Paperback #eBook
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