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VIDEO GAMES IN EAST ASIA: TRANSNATIONAL CONTEXTS OF CULTURE, GENDER, CLASS, AND COLONIALISM IN PLAY

  • Writer: Dean Guadagno
    Dean Guadagno
  • 2 hours ago
  • 1 min read

Alexis Pulos, Anthony Y. H. Fung, Boris L. F. Pun, Chuen-Tsai Sun, Ema Tanaka, Erika M. Behrmann, Fan Zhang, Holin Lin, Lucy Glasspool, Mark Johnson, Nobushige Hichibe, Rachael Hutchinson, S. Austin Lee





This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

1st Edition

9783319438160

2017

218

English

Paperback

1st Edition

9783319829173

2018

218

English

eBook

1st Edition

9783319438177

2016

218

OTHER NAMES

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia

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Publishers: #PalgraveMacmillan (Palgrave Macmillan)

Languages: #English

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