Jan-Noël Thon, Klaus Sachs-Hombach
Gaming on the computer is an integral part of today's convergent media culture: computer games are played by people of almost all ages and social status. Accordingly, the computer games industry has been enjoying sales that are quite comparable to those of the film industry for a long time, and the German Cultural Council now even wants computer games to be understood as 'art'.
Against this background, it is hardly surprising that academic interest in computer games has risen sharply in recent years and that the still relatively young medium is now being viewed from very different methodological and epistemological perspectives. On the other hand, among the multitude of trans-, multi- and interdisciplinary approaches to computer games, the first consolidation movements have already taken place, so that one can now speak of a number of approaches to game studies that have also been canonized in terms of disciplines.
The articles collected in this volume offer a comprehensive inventory and critical appraisal of current approaches in media studies and interdisciplinary computer game research.
Game Studies: Aktuelle Ansätze der Computerspielforschung
Authors: #AngelaSchwarz #BenjaminBeil #ClaudiaWilheim #FelixSchröter #GundolfSFreyermuth #JanHinrikSchmidt #JanNoëlThon #JeffreyWimmer #JohannesFromme #JörgMüllerLietzkow #KathrinFahlenbrach #KlausSachsHombach #NataschaAdamowsky #RolfFNohr #SinaAKlein
Publishers: #HerbertVonHalemVerlag (Herbert von Halem Verlag)