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YOUR ONE STOP RESOURCE ON BOOKS ABOUT GAMES
GAMEWORLD INTERFACES
FIFTY KEY VIDEO GAMES
A PLAYFUL PRODUCTION PROCESS: FOR GAME DESIGNERS (AND EVERYONE)
THE ETHICS OF COMPUTER GAMES
HALF-REAL: VIDEO GAMES BETWEEN REAL RULES AND FICTIONAL WORLDS
PHILOSOPHY THROUGH VIDEO GAMES
CRITICAL PLAY: RADICAL GAME DESIGN
LEARNING, EDUCATION & GAMES - VOL 3: 100 GAMES TO USE IN THE CLASSROOM & BEYOND
WOMEN AND VIDEO GAME MODDING: ESSAYS ON GENDER AND THE DIGITAL COMMUNITY
UNDERSTANDING MACHINIMA: ESSAYS ON FILMMAKING IN VIRTUAL WORLDS
GAMEWORLDS: VIRTUAL MEDIA AND CHILDREN'S EVERYDAY PLAY
100 GREATEST VIDEO GAME FRANCHISES
HANDMADE PIXELS: INDEPENDENT VIDEO GAMES AND THE QUEST FOR AUTHENTICITY
UNIT OPERATIONS: AN APPROACH TO VIDEOGAME CRITICISM
CODENAME REVOLUTION: THE NINTENDO WII PLATFORM