VIDEO GAMES AND SOCIAL COMPETENCE

Rachel Kowert



 

Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game play on a user’s sociability remains an active one. This book contributes to this debate by exploring the potential impact of online video game involvement on social competence outcomes, theoretically and empirically. Through empirical research, Kowert examines the relationships between online video game involvement, social goals, and social skills and discusses the underlying mechanisms of these effects.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9781138548978

2018

260

English

Hardcover

9781138804265

2014

246

English

eBook

9781315753133

2014

246

 

TAGS


Authors: #RachelKowert

Publishers: #Routledge (Routledge)

Languages: #English

Format: #Hardcover #Paperback #eBook

Accessibility: N/A

Year: #Year2014 #Year2018

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

#CallOfDuty (Call of Duty) #Civilization (Civilization)

#FIFA (FIFA series)

#FinalFantasy (Final Fantasy series)

#MicrosoftFlightSimulator (Microsoft Flight Simulator)

#Portal (Portal 2)

#RockBand (Rock Band)

#Starcraft (Starcraft)

#Tetris (Tetris)

#TheSims (The Sims)

#TotalWar (Total War)

#Unreal (Unreal Tournament)

#Warcraft (World of Warcraft)


Misc:

#MMO (Massively Multiplayer Online)


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