Ste Curran
Taking in ten works of gaming genius from video gaming's brief, rich history, Game Plan explores how these pivotal pieces of digital art evolved the industry. Conversations with creators and producers reveal the inspirations behind their masterworks, as well as giving insights into the development process itself. Games examined include Namco's pill-thrill Pac-Man, Shigeru Miyamoto's epoch-defining Mario 64, and Bell and Braben's mid-1980s space opera, Elite. Also featured is Tomb Raider, the game that turned Lara Croft from 500 triangles into a style icon, and defined gaming's break into the mainstream at the end of the 1990s.
Illustrated with original concept sketches, work-in-progress CGI renders, and screenshots of the finished creations, Game Plan captures the spirit of games that made a difference
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | ​ | 9782880466961 | 2004 | 164 |
TAGS
Authors: #SteCurran
Publishers: #RotoVision (RotoVision SA)
Languages: #English
Format: #Paperback
Accessibility: N/A
Year: #Year2004
Genres: #GameDesign #GameStudies #PCGaming
Companies:
#BullfrogProductions (Bullfrog Productions Ltd.)
#Capcom (Capcom)
#CoreDesign (Core Design)
#EA (EA, Elecronic Arts)
#Eidos (Eidos Interactive)
#Konami (Konami)
#Maxis (Maxis)
#Nintendo (Nintendo)
#PolyphonyDigital (Polyphony Digital)
#RevolutionSoftware (Revolution Software)
#Sony (Sony Computer Entertainment, Sony Online Entertainment)
#Valve (Valve)
#VirginInteractive (Virgin Interactive Entertainment)
Public Figures:
#BillTrost (Bill Trost)
#CharlesCecil (Charles Cecil)
#HideoKojima (Hideo Kojima)
#NoritakaFunamizu (Noritaka Funamizu)
#PeterMolyneux (Peter Molyneux)
#ShigeruMiyamoto (Shigeru Miyamoto)
Games:
#BrokenSword (Broken Sword)
#EverQuest (EverQuest)
#GranTurismo (Gran Turismo)
#HalfLife (Half-Life)
#Mario (Super Mario 64)
#MetalGear (Metal Gear Solid)
#Populous (Populous)
#StreetFighter (Street Fighter II)
#TheSims (The Sims)
#TombRaider (Tomb Raider)
Misc:
N/A
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