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YOUR ONE STOP RESOURCE ON BOOKS ABOUT GAMES
SOFTWARE PEOPLE: AN INSIDER'S LOOK AT THE PERSONAL COMPUTER SOFTWARE INDUSTRY
PONG AND GLOBALIZATION: THE ECONOMIC HISTORY OF CONSOLES - 1976-1980
FROM POLITICS AND CONTEMPORARY HISTORY - GAMING
ENGAGING WITH VIDEOGAMES: PLAY, THEORY AND PRACTICE
CULTURES OF COMPUTER GAME CONCERNS: THE CHILD ACROSS FAMILIES, LAW, SCIENCE AND INDUSTRY
ARCADE MANIA: THE TURBO-CHARGED WORLD OF JAPAN'S GAME CENTERS
VIDEO GAME POLICY: PRODUCTION, DISTRIBUTION, AND CONSUMPTION
GLOBAL GAMES: PRODUCTION, CIRCULATION AND POLICY IN THE NETWORKED ERA
THE VIDEO GAMES FACTORY: AT THE HEART OF GAMEPLAY
GAMING RHYTHMS: PLAY AND COUNTERPLAY FROM THE SITUATED TO THE GLOBAL
JAPANESE CULTURE THROUGH VIDEO GAMES
VIDEOGAMES IN THE INDIAN SUBCONTINENT
GAMING CULTURE(S) IN INDIA: DIGITAL PLAY IN EVERYDAY LIFE
LOCK•ON - VOL. 001
GOOD ACCESSIBILITY PRACTICES IN VIDEO GAMES