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NON-FICTION
NES-XX-SCN-2: THE DEFINITIVE GUIDE FOR THE NORDIC NES COLLECTOR
NON-FICTION
8 BITS: THE STORY OF THE NINTENDO ENTERTAINMENT SYSTEM
NON-FICTION
THE WORST YEAR IN THE HISTORY OF VIDEO GAMES - YEARBOOK 2016
GAME STUDIES
PIXELATED ALBION: POLITICS, DYSTOPIA AND VIDEO GAMES
GAME STUDIES
TECHNONATIONALISM, DIGITAL WARFARE, AND VIDEO GAMES IN CHINA
GAME STUDIES
GAME OVER? THE EFFECTS OF COVID-19 ON THE VIDEO GAME SECTOR
GAME STUDIES
GAMES CROWDFUNDING AS A FORM OF PLATFORMISED CULTURAL PRODUCTION
GAME STUDIES
GAME HERITAGE: DIGITAL GAMES IN MUSEUM COLLECTIONS AND EXHIBITIONS
NON-FICTION
AMSTRAD ETERNAL
GAME STUDIES
GAMER IDENTITY: VIDEOGAMES AND CONSTRUCTION OF MEANING IN CONTEMPORARY SOCIETY
GAME STUDIES
DIGITAL GAMES 2
GAME STUDIES
DIGITAL GAMES 1
GAME STUDIES
DIGITAL VERSION OF GAMES 2
GAME STUDIES
DIGITAL VERSION OF GAMES
NON-FICTION
THE REVENGE OF THE NERDS: STORIES OF WOMEN, COMPUTERS AND THE CHALLENGE OF STEREOTYPES
NON-FICTION
MACHINIMA: FROM VIDEO GAMES TO VIDEO ART
GAME DEVELOPMENT
DIGITAL GAMING GUIDE: GAME DESIGN, GENRES AND PLAYER
GAME STUDIES
GAME STUDIES IN AND FROM TURKEY
GAME STUDIES
DIGITAL GAMES AND INTERACTIVE NARRATIVE
GAME STUDIES
DIGITAL GAMES 1.0: GAMEPLAY AND MEANING
NON-FICTION
INFLUENCE EMPIRE: THE STORY OF TENCENT & CHINA'S TECH AMBITION
NON-FICTION
VIDEOGAME SCIENCES AND ART
NON-FICTION
ARCADE BRITANNIA: A SOCIAL HISTORY OF THE BRITISH AMUSEMENT ARCADE
NON-FICTION
BITS AND PIECES: A HISTORY OF CHIPTUNES
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