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FROM POLITICS AND CONTEMPORARY HISTORY - GAMING

Andreas Hedrich, Christiane Schwinge, Daniel Heinz, Daniel Martin Feige, Felix Zimmermann, Robin Streppelhoff, Yasmina Banaszczuk



 

More and more people spend part of their free time playing computer and video games, whether at home on a console or on the go with a mobile device. And it is by no means exclusively children and young people who "gamble": The average German gamer is around 36 years old - and in 47 out of 100 cases it is a female gamer.


The spread is not only accompanied by greater social acceptance and reviews in the arts pages, but above all by increasing sales: the German market for digital games is the fifth largest in the world. As an economic factor and hothouse of technical innovations, the gaming industry has also become increasingly interesting for German politics

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

German

Paperback


N/A

2019

48

OTHER NAMES

  • Aus Politik und Zeitgeschichte - Gaming

 

TAGS


Publishers: #BPB (Bundeszentrale für politische Bildung)

Languages: #German

Format: #Paperback

Accessibility: N/A

Year: #Year2019


Companies:

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Public Figures:

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Games:

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