Andreas Hedrich, Christiane Schwinge, Daniel Heinz, Daniel Martin Feige, Felix Zimmermann, Robin Streppelhoff, Yasmina Banaszczuk
More and more people spend part of their free time playing computer and video games, whether at home on a console or on the go with a mobile device. And it is by no means exclusively children and young people who "gamble": The average German gamer is around 36 years old - and in 47 out of 100 cases it is a female gamer.
The spread is not only accompanied by greater social acceptance and reviews in the arts pages, but above all by increasing sales: the German market for digital games is the fifth largest in the world. As an economic factor and hothouse of technical innovations, the gaming industry has also become increasingly interesting for German politics
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
German | Paperback | N/A | 2019 | 48 |
OTHER NAMES
Aus Politik und Zeitgeschichte - Gaming
TAGS
Authors: #AndreasHedrich #ChristianeSchwinge #DanielHeinz #DanielMartinFeige #FelixZimmermann #RobinStreppelhoff #YasminaBanaszczuk
Publishers: #BPB (Bundeszentrale für politische Bildung)
Languages: #German
Format: #Paperback
Accessibility: N/A
Year: #Year2019
Genres: #Essays #GameStudies #GlobalPerspective
Companies:
N/A
Public Figures:
N/A
Games:
N/A
Misc:
N/A
Comments