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GLOBAL GAMES: PRODUCTION, CIRCULATION AND POLICY IN THE NETWORKED ERA

Aphra Kerr



 

In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form.


Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9780415858878

2016

228

English

Hardcover

9780415858861

2016

228

English

eBook

N/A

2017

228

 

TAGS


Authors: #AphraKerr

Publishers: #Routledge (Routledge)

Languages: #English


Companies:

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Public Figures:

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Games:

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