Why are we talking about a creative richness and a golden age of video games? How did these imaginary universes, on the border of reality, evolve? What questions are their designers asking? Do we really know the players, from gamers to the most casual?
Since the invention of the famous Spacewar in 1962, video games have experienced extraordinary creativity. The Video Games Factory: at the heart of the gameplay decodes the phenomenon by giving a voice to their creators.
For the first time in France, nearly fifteen French and foreign game designers, largely from the independent scene, reveal behind the scenes and the mechanisms of these simulated universes. They offer a new perspective on the design, production and graphics of video games, but also on the playful attitude and the three main challenges of developing a game: learning, communicating, creating. So many fundamental subjects that shed light on how video games transform reality.
The Video Games Factory: at the heart of the gameplay also brings a reflection on the gameplay, a global notion that evokes the rules, the handling of the game as much as the way of playing. Because a good part of the gaming experience takes place in the intimate sphere, in a kind of face-to-face with the machine. Interventions by scientists complete this perspective and in particular decipher the profile of players, the beneficial effects of certain games on the brain and the phenomenon of addiction.
Screenshots, preparatory drawings of images and game characters, sketches and diagrams breaking down scenes, or even images taken from reality reveal with precision, almost in an artisanal way, how a game is made and how it affects us. After reading this book, you will never play the same way.
LA FABRIQUE DES JEUX VIDÉO. AU COEUR DU GAMEPLAY
Publishers: #ÉditionsDeLaMartinière (Éditions de la Martinière)