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TRANSNATIONAL PLAY: PIRACY, URBAN ART, AND MOBILE GAMES

Anne-Marie Schleiner



 

Transnational Play approaches gameplay as a set of practices and a global industry that includes diverse participation from players and developers located within the global South, in nations outside of the First World. Players experience play in game cafes, through casual games for regional and global causes like environmentalism, through piracy and cheats, via cultural localization, on their mobile phones, and through urban playful art in Latin America.


This book offers a reorientation of perspective on the global developers who make games, as well as the players who consume games, while still acknowledging geographically distributed socioeconomic, racial, gender, and other inequities. Over the course of the inquiry, which includes a chapter dedicated to the cartography of the mobile augmented reality game Pokémon Go, the author develops a theoretical line of argument critically informed by gender studies and intersectionality, postcolonialism, geopolitics, and game studies, problematizing play as a diverse and contested transnational domain.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9789463728904

2020

182

English

eBook


N/A

2020

182

 

TAGS


Publishers: #AmsterdamUniversityPress (Amsterdam University Press)

Languages: #English

Accessibility: N/A

Year: #Year2020


Companies:

N/A


Public Figures:

N/A


Games:

#Pokémon (Pokémon Go)


Misc:

#Piracy (Piracy)

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