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VIDEO GAMING IN SCIENCE FICTION: A CRITICAL STUDY
TEACH LIKE A GAMER: ADAPTING THE INSTRUCTIONAL DESIGN OF DIGITAL RPGs
RESPONDING TO CALL OF DUTY: CRITICAL ESSAYS ON THE GAME FRANCHISE
SPEEDRUNNING: INTERVIEWS WITH THE QUICKEST GAMERS
PLAYER AND AVATAR: THE AFFECTIVE POTENTIAL OF VIDEO GAMES
THE PLAY VERSUS STORY DIVIDE IN GAME STUDIES: CRITICAL ESSAYS
STORYTELLING IN VIDEO GAMES: THE ART OF THE DIGITAL NARRATIVE
POST-TRAUMATIC STRESS DISORDER, TRAUMA, AND HISTORY IN METAL GEAR SOLID V
SMARTBOMB: THE QUEST FOR ART, ENTERTAINMENT, AND BIG BUCKS IN THE VIDEOGAME REVOLUTION
POWER PLAY: HOW VIDEO GAMES CAN SAVE THE WORLD
TRIPLE A WORD: PROGRESSIVISM TO TRANSFORM REALITY IN LARGE VIDEO GAME PRODUCTIONS
VIDEO GAMES AND INTERNATIONAL CONFLICTS
IDEOLOGICAL GAMES: VIDEO GAMES AND IDEOLOGY
SAME PLAYER SHOOTS AGAIN: A STUDY ON ARCADES IN GENEVA
THE POWER OF VIDEO GAMES: FROM PRACTICES TO SPEECH