top of page
Circular Library
The Video Game Library logo

THE
VIDEO GAME LIBRARY

YOUR ONE STOP RESOURCE ON BOOKS ABOUT GAMES

GAME CULTURES: COMPUTER GAMES AS NEW MEDIA

Helen W. Kennedy, Jon Dovey



 

This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption.


The book:

  • Argues for the centrality of play in redefining reading, consuming and creating culture

  • Offers detailed research into the political economy of games to generate a model of new media production

  • Examines the dynamics of power in relation to both the production and consumption of computer games.


This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9780335213573

2006

184

English

eBook


N/A

2006

184

OTHER NAMES

Game Cultures: Computer Games As New Media

 

TAGS


Publishers: #OpenUniversityPress (Open University Press)

Languages: #English

Accessibility: N/A

Year: #Year2006

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

bottom of page