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VIDEO GAME LIBRARY

YOUR ONE STOP RESOURCE ON BOOKS ABOUT GAMES

HYBRID PLAY: CROSSING BOUNDARIES IN GAME DESIGN, PLAYER IDENTITIES AND PLAY SPACES

Adriana de Souza e Silva, Ragan Glover-Rijkse



 

This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world.


The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, generating interesting conversations about the past, current and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa.


A diverse group of scholars and practitioners provides a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9780367427788

2020

266

English

Paperback


9781032400587

2022

266

English

eBook


9780367855055

2020

266

 

TAGS


Publishers: #Routledge (Routledge)

Languages: #English

Accessibility: N/A

Genres: #GameStudies


Companies:

#BlastTheory (Blast Theory)


Public Figures:

#NickTandavanitj (Nick Tandavanitj)


Games:

#DarkSouls (Dark Souls)

#MathBlaster (Math Blaster!)

#Minecraft (Minecraft)

#MyFathersLongLongLegs (My Father's Long Long Legs)

#Pokémon (Pokémon)

#TheTerrorOfThetford (The Terror of Thetford)


Misc:

#Twine (Twine)

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