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BEST OF GAME PROGRAMMING GEMS

Alex Vlachos, Andrew Kirmse, Andy Thomason, Aurelio Reis, Bill Budge, Bryan Stout, Byon Garrabrant, Chris Oat, Christopher Christensen, Eric Dybsand, Eric Lengyel, Finnegan Southey, Greg Hjelstrom, Jack Moffitt, James Boer, Jamie Cheng, Jan Kautz, Jan Svarovsky, Jason P. Weber, Jim Greer, John Isidoro, Jon Watte, Julien Hamaide, Kenny Mitchell, Marco Spoerl, Mark Zarb-Adami, Miguel Gomez, Naty Hoffman, Nick Porcino, Noel Llopis, Pete Isensee, Peter Dalton, Peter Freese, Robin Green, Russ Smith, Ryan Woodland, Sami Hamlaoui, Scott Patterson, Søren Hannibal, Stephen White, Steven Woodcock, Steve Rabin, Thomas Engel, Toby Jones, William van der Sterren, Zachary Booth Simpson



 



Welcome to a collection of the most valuable and timeless articles from the essential reference series for game developers. "Best of Game Programming Gems" combines the greatest cutting-edge, ready-to-use techniques contributed by industry experts to volumes 1-6 of the Game Programming Gems series.


Each article was carefully chosen by the editors and compiled into one best-of-the-best volume in an effort to share forty-nine timeless gems of game programming wisdom with you and to save you time and effort with a plethora of reliable methods to add to your developer's tool box. The articles are organized into six sections covering the topics of general information, math and physics, artificial intelligence, graphics, networking, and audio.


Whether you are new to game development or a practiced veteran, you're sure to find inspiration and insight to make more entertaining and satisfying games in "Best of Game Programming Gems."

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781584505716

2008

576

 

TAGS


Publishers: #CengageLearning (Cengage Learning) #CharlesRiverMedia (Charles River Media)

Languages: #English

Format: #Hardcover

Accessibility: N/A

Year: #Year2008


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#COURSETechnology (COURSE Technology)

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