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ART/REFERENCE BOOKS
EVERQUEST: THE 10TH ANNIVERSARY COLLECTOR'S EDITION
NON-FICTION
BETTER TOGETHER: STORIES OF EVERQUEST
GAME STUDIES
POWERING UP: ARE COMPUTER GAMES CHANGING OUR LIVES?
NON-FICTION
BOSS FIGHT BOOKS #34 - EVERQUEST
GAME DEVELOPMENT
VIDEO GAME WRITING: FROM MACRO TO MICRO
NON-FICTION
1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE
GAME DEVELOPMENT
DESIGNING VIRTUAL WORLDS
GAME DEVELOPMENT
GAME START: GAME DESIGN LESSONS FOR YOUR VIDEO GAME
GAME STUDIES
GAME WORLDS GET REAL: HOW WHO WE ARE ONLINE BECAME WHO WE ARE OFFLINE
GAME DEVELOPMENT
GAME DEVELOPMENT ESSENTIALS: ONLINE GAME DEVELOPMENT
NON-FICTION
GAMING HACKS: 100 INDUSTRIAL-STRENGTH TIPS & TOOLS
GAME DEVELOPMENT
GAME DESIGN DEEP DIVE: FREE-TO-PLAY
NOVELIZATIONS
EVERQUEST: THE BLOOD RED HARP
NOVELIZATIONS
EVERQUEST: TRUTH AND STEEL
NOVELIZATIONS
EVERQUEST: THE OCEAN OF TEARS
NOVELIZATIONS
EVERQUEST: THE ROGUE'S HOUR
GAME DEVELOPMENT
GAME DEV STORIES - VOL. 6: HOW GAMES ARE MADE
GAME DEVELOPMENT
GAME PLAN: GREAT DESIGNS THAT CHANGED THE FACE OF COMPUTER GAMING
GAME STUDIES
ETHNOGRAPHY AND VIRTUAL WORLDS: A HANDBOOK OF METHOD
GAME STUDIES
HALF-REAL: VIDEO GAMES BETWEEN REAL RULES AND FICTIONAL WORLDS
GAME STUDIES
PHILOSOPHY THROUGH VIDEO GAMES
NON-FICTION
UNDERSTANDING MACHINIMA: ESSAYS ON FILMMAKING IN VIRTUAL WORLDS
GAME STUDIES
COMMUNITIES OF PLAY: EMERGENT CULTURES IN MULTIPLAYER GAMES AND VIRTUAL WORLDS
GAME STUDIES
PLAY BETWEEN WORLDS: EXPLORING ONLING GAMING CULTURE
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