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VIDEO GAME WORLDS: WORKING AT PLAY IN THE CULTURE OF EVERQUEST

  • Mar 8
  • 1 min read

Timothy Rowlands




As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game’s player base? In this book, Timothy Rowlands brings a diverse mix of ethnographic, semiotic, and analytical approaches to the virtual world of EverQuest. Through first-hand player experiences and interviews of other gamers, Rowlands analyzes a gaming environment that, as time goes on, looks less like leisure and more like a workspace. This groundbreaking fusion of sociology and the world of MMOs is a must read for scholars and gamers alike.


PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

9781611320671

2012

201

English

eBook

9781315416038

2016

191

English

Paperbook


9781611320688

2012

202

PUBLICATION DETAILS

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TAGS


Publishers: #Routledge (Routledge)

Languages: #English

Accessibility: N/A


Companies:

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Public Figures:

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Games:


Misc:

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