Adam Martin, Anders Hast, Aurelio Reis, Andy Thomason, Barnabás Aszódi, Bjarne Rene, Borut Pfeifer, Bretton Wade, Charles E. Hughes, Charles Tremblay, Chris Lomont, Christian Schüler, Christopher Tremblay, Chuck DeSylva, Daniel F. Higgins, Dominic Filion, Eric Lengyel, Ewert Bengtsson, Finnegan Southey, Frank Puig Placeres, Gábor Szijártó, Graham Rhodes, Hyun-jik Bae, Ignacio Incera Cruz, Ian Parberry, James Boer, James M. Van Verth, Jamie Cheng, Jean-François Dubé, Jesse Laeuchli, John Bolton, Jonathan Adams, Julien Hamaide, Juan M. Cordero, Kim Pallister, Maciej Matyka, Mario Grimani, Markus Breyer, Martin Brownlow, Matthew Harmon, Matthew Titelbaum, Michael Mandel, Michael Ramsey, Nathan Mefford, Neeharika Adabala, Niniane Wang, Octavian Marius Chincisan, Patrick Duquette, Patrick Meehan, Rishi Ramraj, Sami Hamlaoui, Sébastien Schertenleib, Scott Jacobs, Shawn Shoemaker, Shea Street, Shekhar Dhupelia, Steve Rabin, Sylvain Boissé, Szabolcs Czuczor, Thorsten Scheuermann, Timothy E. Roden, Tony Barrera, Tony Oakden, Wendy Jones
With every new volume, the Game Programming Gems series continues to provide a road map through the vast array of development challenges facing today's game programmers. With the wisdom of many industry experts, Gems 5 includes 62 newly unearthed gems that were polished up for your reading pleasure. These gems are filled with practical insights and techniques that will solve your current problems and help inspire future games. You and your team need to develop for today's platforms, while preparing for the new technology looming on the horizon and with the tools provided here, you can! So dig into this new collection and put it to work.
SECTION HIGHLIGHTS:
GENERAL PROGRAMMING: parsing text data in games, using templates for reflection in C++, a generic pager, CSG construction using BSP trees, building Lua into games
MATHEMATICS: geometric algebra for computer graphics, minimal acceleration hermite curves, minimal numerical approximation, oblique view frustums for mirrors and portals
ARTIFICIAL INTELLIGENCE: fast target ranking using an AI potential field, parallel AI development with PVM, beyond A°, Dynamic A star, cover finding with navigation meshes
PHYSICS: aerodynamics for game physics, realistic cloth animation using the mass-spring model, pressurized soft-body model, realistic camera movement in a 3D car simulator
GRAPHICS: dimensional impostors for realistic trees and forests, gridless controllable fire, explosion effects using billboard particles, gemstone rendering, procedural level generation
NETWORK & MULTIPLAYER: keeping an MMOG online & persistent, seamless world server, a vulgarity filtering system, remote procedure call system, safe random number systems
AUDIO: multithreaded audio techniques, sound management by group, using 3D sur- faces as audio emitters, reverb based on feedback delay networks, single-speaker speech recognition
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Hardcover | 9781584503521 | 2005 | 791 |
TAGS
Authors: #AdamMartin #AndersHast #AurelioReis #AndyThomason #BarnabásAszódi #BjarneRene #BorutPfeifer #BrettonWade #CharlesEHughes #CharlesTremblay #ChrisLomont #ChristianSchüler #ChristopherTremblay #ChuckDeSylva #DanielFHiggins #DominicFilion #EricLengyel #EwertBengtsson #FinneganSouthey #FrankPuigPlaceres #GáborSzijártó #GrahamRhodes #HyunjikBae #IgnacioInceraCruz #IanParberry #JamesBoer #JamesMVanVerth #JamieCheng #JeanFrançoisDubé #JesseLaeuchli #JohnBolton #JonathanAdams #JulienHamaide #JuanMCordero #KimPallister #MaciejMatyka #MarioGrimani #MarkusBreyer #MartinBrownlow #MatthewHarmon #MatthewTitelbaum #MichaelMandel #MichaelRamsey #NathanMefford #NeeharikaAdabala #NinianeWang #OctavianMariusChincisan #PatrickDuquette #PatrickMeehan #RishiRamraj #SamiHamlaoui #SébastienSchertenleib #ScottJacobs #ShawnShoemaker #SheaStreet #ShekharDhupelia #SteveRabin #SylvainBoissé #SzabolcsCzuczor #ThorstenScheuermann #TimothyERoden #TonyBarrera #TonyOakden #WendyJones
Publishers: #CengageLearning (Cengage Learning) #CharlesRiverMedia (Charles River Media)
Languages: #English
Format: #Hardcover
Accessibility: N/A
Year: #Year2005
Genres: #Bundle #Coding #GameDesign
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#COURSETechnology (COURSE Technology)