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GAME PROGRAMMING GEMS 2

Adam Lake, Aaron Nicholls, Alex Vlachos, Andrew Kirmse, Bryon Hapgood, Bruce Dawson, Bruno Sousa, Carl Dougan, Carl Marshall, Charles Cafrelli, Chris Maughan, Dan Ginsburg, Dave Gosselin, D. Sim Dietrich, Eddie Edwards, Eric Dybsand, Eric Lengyel, Evan Hart, François Dominic Laramée, Graham Rhodes, Greg James, Greg Snook, Herb Marselas, Ian Lewis, James Boer, Jason Mitchell, Jason Shankel, Jeff Evertt, Jesse Laeuchli, John Isidoro, John Manslow, John Olsen, John Ratcliff, Keith Weiner, Kim Pallister, Lasse Staff Jensen, Marco Tombesi, Mark Fischer, Matt Pritchard, Michael Zarozinski, Miguel Gomez, Nathan d'Obrenan, Noel Llopis, Paul Tozour, Peter Dalton, Peter Isensee, Scott Bilas, Scott Patterson, Scott Wakeling, Simon Carter, Steve Rabin, Steven Woodcock, Thomas Engel, Thomas Young, Willam van der Sterren, Yossarian King



 



Game Programming Gems 2, the second volume in this successful series, contains a completely new set of over 70 articles on diverse topics that can be used in your own game projects. Written by game programming experts, each contribution provides a hands-on solution to a programming problem, or a creative method for reducing programming time and redundancy.


Edited by Mark DeLoura, editor-in-chief of Game Developer magazine, and a group of top-notch area editors, this collection covers the major topics needed to develop a state-of-the-art game engine. Six comprehensive sections, including an all new section on audio programming, provide techniques that expert developers can implement immediately, and intermediate to beginning programmers can use to expand their skills and knowledge.


This is a must-have reference that contains the wisdom and experience of over 40 seasoned game developers.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781584500544

2001

575

 

TAGS


Publishers: #CengageLearning (Cengage Learning) #CharlesRiverMedia (Charles River Media)

Languages: #English

Format: #Hardcover

Accessibility: N/A

Year: #Year2001


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#COURSETechnology (COURSE Technology)

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