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EMERGENCE IN GAMES

Penny Sweetser



 

The future direction of game development is towards more flexible, realistic, and interactive game worlds. However, current methods of game design do not allow for anything other than pre-scripted player exchanges and static objects and environments. An emergent approach to game development involves the creation of a globally designed game system that provides rules and boundaries for player interactions, rather than prescribed paths. Emergence in Games provides a detailed foundation for applying the theory and practice of emergence in games to game design. Emergent narrative, characters and agents, and game worlds are covered and a hands-on tutorial and case study allow the reader to the put the skills and ideas presented into practice.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9781584505518

2007

464

 

TAGS


Publishers: #CharlesRiverMedia (Charles River Media)

Languages: #English

Format: #Paperback

Accessibility: N/A

Year: #Year2007

Genres: #GameDesign


Companies:

N/A


Public Figures:

N/A


Games:

#BlackAndWhite (Black & White)

#Civilization (Civilization) #Creatures (Creatures)

#DarkAgesOfCamelot (Dark Ages of Camelot)

#HalfLife (Half-Life, Half-Life 2)

#Lineage (Lineage)

#TheElderScrolls (The Elder Scrolls IV: Oblivion)

#TheSims (The Sims)

#TotalWar (Medieval II: Total War)

#Warcraft (World of Warcraft)


Misc:

N/A

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