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THE
VIDEO GAME LIBRARY
YOUR ONE STOP RESOURCE ON BOOKS ABOUT GAMES
LATEST BOOKS
All Books
Art/Reference Books
Biographies
Comics / Graphic Novels
Cookbooks
Game Development
Game Studies
Non-Fiction
Novelizations
Audiobook
Children's Books
Guide/Handbook
Song Books
ART/REFERENCE BOOKS
THE ART OF MASS EFFECT
ART/REFERENCE BOOKS
CLIVE BARKER'S JERICHO - IMAGE VAULT
NON-FICTION
REZ: THE AESTHETICS OF CODE, THE ART OF VIDEO GAMES
NON-FICTION
INSIDE THE SCREEN: IMMERSION AND INTERACTIVITY IN GOD GAMES
NON-FICTION
ICO: A TALE OF THE DIGITAL ERA
GAME DEVELOPMENT
CREATING CASUAL GAMES FOR PROFIT AND FUN
GAME STUDIES
COMPUTER GAMES AND TEAM AND INDIVIDUAL LEARNING
GAME STUDIES
GAME CONTROLLER: FROM PADDLE TO GESTURE-BASED CONTROL
GAME STUDIES
GAME. PLAY. STORY?: COMPUTER GAMES BETWEEN SIMULATION SPACE AND TRANSMEDIALITY
GUIDE/HANDBOOK
PRIMA'S OFFICIAL GAME GUIDE: CLIVE BARKER'S JERICHO
GAME STUDIES
WHAT VIDEO GAMES HAVE TO TEACH US ABOUT LEARNING AND LITERACY
GAME STUDIES
CHILDREN, GENDER, VIDEO GAMES: TOWARDS A RELATIONAL APPROACH TO MULTIMEDIA
GUIDE/HANDBOOK
WORLD OF WARCRAFT - THE ROLEPLAYING GAME
GUIDE/HANDBOOK
WORLD OF WARCRAFT - THE ROLEPLAYING GAME: MONSTER GUIDE
NOVELIZATIONS
WORLD OF WARCRAFT: TIDES OF DARKNESS
GUIDE/HANDBOOK
CLOUD - VOL. 1
NOVELIZATIONS
RESIDENT EVIL: EXTINCTION
GAME STUDIES
THE PLAYERS' REALM: STUDIES ON THE CULTURE OF VIDEO GAMES AND GAMING
GUIDE/HANDBOOK
SECOND LIFE WALKING HANDBOOK
NON-FICTION
SECOND LIFE METAVERSE BUSINESS
GAME DEVELOPMENT
SECOND LIFE LINDEN SCRIPTING LANGUAGE INTRODUCTION TO PROGRAMMING
GAME DEVELOPMENT
SCRIPTING RECIPES FOR SECOND LIFE
GAME DEVELOPMENT
INTRODUCTION TO LINDEN SCRIPTING LANGUAGE FOR SECOND LIFE
GUIDE/HANDBOOK
THE ENTREPRENEUR'S GUIDE TO SECOND LIFE: MAKING MONEY IN THE METAVERSE
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