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GUIDE/HANDBOOK
SID MEIER'S CIVILIZATION II—THE OFFICIAL STRATEGY GUIDE
GUIDE/HANDBOOK
SID MEIER'S CIVILIZATION III: PLAY THE WORLD—PRIMA'S OFFICIAL STRATEGY GUIDE
GUIDE/HANDBOOK
SID MEIER'S CIVILIZATION II—ADVANCED STRATEGIES
GUIDE/HANDBOOK
CIVILIZATION II: TEST OF TIME—PRIMA'S OFFICIAL STRATEGY GUIDE
GUIDE/HANDBOOK
SID MEIER'S CIVILIZATION III—PRIMA'S OFFICIAL STRATEGY GUIDE
GUIDE/HANDBOOK
SID MEIER'S CIVNET—OFFICIAL SECRETS & SOLUTIONS
GUIDE/HANDBOOK
SID MEIER'S CIVILIZATION WINNING GUIDEBOOK
GUIDE/HANDBOOK
CD-ROM GAME CLASSICS VOLUME 2
GUIDE/HANDBOOK
CHEAT POWER FOR PC 2007
GUIDE/HANDBOOK
CIVILIZATION: CALL TO POWER II - THE ONLY OFFICIAL WALKTHROUGH
GUIDE/HANDBOOK
CIVILIZATION: CALL TO POWER - THE RULER'S HANDBOOK
ART/REFERENCE BOOKS
THE ART AND MAKING OF SID MEIER'S CIVILIZATION VII
GAME STUDIES
BRINGING HISTORY TO LIFE: TEACHING FACT AND FICTION
NON-FICTION
50 YEARS OF VIDEO GAMES
GAME STUDIES
POWERING UP: ARE COMPUTER GAMES CHANGING OUR LIVES?
GAME STUDIES
PLAYING WITH THE PAST: DIGITAL GAMES AND THE SIMULATION OF HISTORY
NON-FICTION
GAME ON! FROM PONG TO OBLIVION: THE 50 GREATEST VIDEO GAMES OF ALL TIME
GAME DEVELOPMENT
EMERGENCE IN GAMES
NON-FICTION
COMPUTER GAMES AS EDUCATIONAL MANAGEMENT TOOLS: USES AND APPROACHES
GUIDE/HANDBOOK
SID MEIER'S CIVILIZATION OR ROME ON 640K A DAY
GAME STUDIES
PLAYING THE MIDDLE AGES: PITFALLS AND POTENTIAL IN MODERN GAMES
ART/REFERENCE BOOKS
THE ART OF THE BOX
GAME STUDIES
LAW, VIDEO GAMES, VIRTUAL REALITIES: PLAYING LAW
GAME STUDIES
GAMING THE PAST: USING VIDEO GAMES TO TEACH SECONDARY HISTORY
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