DUNGEONS, DRAGONS, AND DIGITAL DENIZENS: THE DIGITAL ROLE-PLAYING GAME

Gerald Voorhees, Josh Call, Katie Whitlock, Adele H. Bealer, Joshua Abboud, Alice Henton, Douglas Schules, Neil Randall, Kathleen Murphy, Andrew Baerg, Zachary McDowell, Benjamin E. Friedline, Lauren B. Collister, Karen Zook, Roger Travis, Christopher Douglas, Trent Hergenrader, Chuk Moran



 

Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players.


Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

9781441191892

2012

392

English

Paperback

9781441195180

2012

392


Circular Library
VG Logo.png

THE
VIDEO GAME LIBRARY

YOUR ONE STOP RESOURCE ON BOOKS ABOUT GAMES